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	<title>Game Programmers in Training</title>
	<link>http://www.flammablepenguins.com/</link>
	<language>en-us</language>
	<copyright>Owned by Flammable Penguins: Creative Commons, Non Deriative</copyright>
	<itunes:subtitle>Game Programmers in Training, helping others in training</itunes:subtitle>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:summary>This podcast is made by student programmers for aspiring games programmers. We intended to provide information and fun in equal doses.
		So if your interested in games programming your interested in the Game PIT</itunes:summary>
	<description>This podcast is made by student programmers for aspiring games programmers. We intended to provide information and fun in equal doses.
		So if your interested in games programming your interested in the Game PIT</description>

	<itunes:owner>
	<itunes:name>Claire Blackshaw</itunes:name>
	<itunes:email>claire@flammablepenguins.com</itunes:email>
	</itunes:owner>

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	<itunes:category text="Technology">
	<itunes:category text="Software How-To"/>
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	<item>
	<title>Two Point Oh</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>PTK Into and Re-Launch</itunes:subtitle>
	<description>Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. -Claire</description>
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    <pubDate>Sat, 01 Mar 2008 02:32:48 GMT</pubDate>
	<itunes:keywords>Games, programming, game, pixelpit, ptk, relaunch, intro, uni</itunes:keywords>
	</item>
	
	<item>
	<title>I am your Super Class</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Inheritance and Weekend of Code</itunes:subtitle>
	<description>We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil. -Claire</description>
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	<pubDate>Tue, 09 Oct 2007 18:43:48 GMT</pubDate>
	<itunes:keywords>Games, programming, game, pixelpit, inheritance</itunes:keywords>
	</item>
	
	<item>
	<title>Into the Pixel Pit</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>We have landed</itunes:subtitle>
	<description>[Warning: Non-technical cast. Normal show style returns next week.] So we are back. I’ve moved into a house of Crazy. Prepare to meet. Jason: Web Head Neil: Audiophile and Angry Guy Dash: The Dutchman Dan: The Last One. Together they make my new home the Pixel Place the place it is. -Claire</description>
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      <pubDate>Sat, 29 Sep 2007 16:52:17 GMT</pubDate>
	<itunes:keywords>Games, programming, game, pixelpit</itunes:keywords>
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	<item>
	<title>Rank and File</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Organising Lists</itunes:subtitle>
	<description>So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Our big first year maths assignment. A quick talk about Headers and Objects. Creating STL compliant Objects. Using STL to manage data. Event Handlers and Message Queues -Claire</description>
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      <pubDate>Sun, 22 Apr 2007 21:17:03 GMT</pubDate>
	<itunes:keywords>Games, programming, game, ptk, stl, message, queues, list, hash, framework</itunes:keywords>
	</item>
	
	<item>
	<title>The Sky is Falling</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Creating a Framework</itunes:subtitle>
	<description>So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. -Claire</description>
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	<pubDate>Sun, 15 Apr 2007 19:01:15 GMT</pubDate>
	<itunes:keywords>Games, programming, game, ptk, api, framework</itunes:keywords>
	</item>
	
	<item>
	<title>Move and Shake, shake</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Animations and what you need</itunes:subtitle>
	<description>We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that's not right you need a keyboard and understanding of how not to drop the reference.
	Crazy little people with a desire to swim in this flatlander world. Join us in the second dimension.... I'm running out of type and I'm walking into a wall of blabbering insanity. So here is what we talk about. Image Collections # Sprite Collections # Delta Timer -Claire</description>
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  <pubDate>Sun, 11 Mar 2007 20:18:29 GMT</pubDate>
	<itunes:keywords>Games, programming, game, graphics, api, sprite, image, collection</itunes:keywords>
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	<item>
	<title>2D Games</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Introducing Preeety Pictures</itunes:subtitle>
	<description>Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games.On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game. -Claire</description>
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	<pubDate>Sun, 04 Mar 2007 22:39:00 GMT</pubDate>
	<itunes:keywords>Games, programming, game, graphics, api</itunes:keywords>
	</item>
	
	<item>
	<title>Stop Pointing at Me!</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Memory Management</itunes:subtitle>
	<description>So we talk memory management, pointers and the insanity caused by leaks and overflows. 
 So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. 
 So onwards to the ramblings of insane programmer with a mic and block of cheese. -Claire</description>
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	<pubDate>Sun, 25 Feb 2007 20:14:58 GMT</pubDate>
	<itunes:keywords>game, programming, pointer, pointers, cpp, memory, memory management, refrence</itunes:keywords>
	</item>
	
	<item>
	<title>Genetics</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>How to make smarter games</itunes:subtitle>
	<description>We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us. -Claire</description>
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	<pubDate>Sun, 04 Feb 2007 23:55:36 GMT</pubDate>
	<itunes:keywords>game, programming, data,genetic, meta, gene, ai</itunes:keywords>
	</item>
	
	<item>
	<title>Alternate Reality</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>The next Universe</itunes:subtitle>
	<description>How to structure a game and what to do with the British thing called a Q -Claire</description>
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	 <pubDate>Mon, 29 Jan 2007 23:28:01 GMT</pubDate>
	<itunes:keywords>game, programming, data, struct, structure, queue, que</itunes:keywords>
	</item>
	
	<item>
	<title>Exam Me, Exam You</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>A hangover hurry</itunes:subtitle>
	<description>Exams are here along with the new year. So lets get into it hang overs and all. Join me along with my pet to discuss it all. -Claire</description>
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	 <pubDate>Sun, 21 Jan 2007 22:20:23 GMT</pubDate>
	<itunes:keywords>game, programming, exam, new year</itunes:keywords>
	</item>
	
	<item>
	<title>Merry Xmass for all given values of X</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Merry Christmass!</itunes:subtitle>
	<description>Christmass is here and so is our show. Oh well we have our Wii's, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza?
Come in and Find out.
Links
XNA Website - http://www.dreambuildplay.com/index.html
Sensor Bar Explained - http://www.youtube.com/watch?v=JTGSkYRDpWY
Wii Accelaromter Explained - http://www.analog.com/en/prod/0,2877,764%5F800%5FADXL330,00.html
WiiMote Driver - http://www.wiili.org/index.php/Wiimote_driver
Normal Mapping - http://en.wikipedia.org/wiki/Normal_mapping</description>
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	  <pubDate>Thu, 21 Dec 2006 19:10:06 GMT</pubDate>
	<itunes:keywords>game, programming, meta, wii, launch</itunes:keywords>
	</item>
	
	<item>
	<title>Feeding the Masses</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Meta Cast!</itunes:subtitle>
	<description>A bit of a meta cast, I answer some feedback and supply some corretions to previous podcasts. Also building up for the Wii Launch.</description>
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      <pubDate>Thu, 07 Dec 2006 21:54:16 GMT</pubDate>
	<itunes:keywords>game, programming, meta, wii, launch</itunes:keywords>
	</item>
	
	<item>
	<title>Pick and Choose</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>It's Cursed!</itunes:subtitle>
	<description>Emma is BACK! I'm still finding where where put Hamster so in the mean time I grabbed a pet from our class. So we were cursed, its been decided. This week we talk about Wii, PS3 and Gears of Wars launch. Check out the website for more.</description>
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      <pubDate>Thu, 23 Nov 2006 22:29:43 GMT</pubDate>
	<itunes:keywords>game, programming, wii, ps3, launch</itunes:keywords>
	</item>
	
	<item>
	<title>Undead Legions of Dooooom!</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Game Dev Contests</itunes:subtitle>
	<description>Well Hamster and Emma couldn't make it but I battle it through I even drag in Swedish workers. 
I Cover:
	* Game dev contests.
	* Why you should do them.
	* What you should do.
	* How to survive the insanity.
	So grave a shovel and head on down, I promise the studio will be full again next week. I hope to see many of you at 72Hour Game Dev Compo.</description>
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      <pubDate>Fri, 10 Nov 2006 06:01:14 GMT</pubDate>
	<itunes:keywords>game, programming, halloween, c++, assignment, ghosts</itunes:keywords>
	</item>
	
	<item>
	<title>Give a Penny, Take a Penny</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>Happy Halloween</itunes:subtitle>
	<description>Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We have ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover
    * What the heck is this C++ thing?
    * Should ghosts change their clothes?
    * Does a player have rights?
    * How does our first programming assignment measure up?
Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises.</description>
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	<pubDate>Thu, 02 Nov 2006 23:35:28 GMT</pubDate>
	<itunes:keywords>game, programming, halloween, c++, assignment, ghosts</itunes:keywords>
	</item>
	
	<item>
	<title>Bring in the Fools</title>
	<itunes:author>Flammable Penguins</itunes:author>
	<itunes:subtitle>The Podcast Launches</itunes:subtitle>
	<description>Welcome one and all to Game Programmers in Training. This being I first podcast is a bit of an introduction. We cover: 
	Who are we and what are we doing here? 
	What does our Games degree entail? 
	What your first game should be?</description>
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	<pubDate>Fri, 27 Oct 2006 00:00:00 GMT</pubDate>
	<itunes:keywords>game, programming, launch, api, first game</itunes:keywords>
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