The Internet home of Claire Blackshaw

Flammable Penguins

Glo: An Adventure into the Light

Glo is a relaxing light based puzzle game, focusing on providing a beautiful experience.

Filled with interesting challenges this is the first internal IP Mere-Mortals managed to launch.

So I took two animactics, a bag of concepts and went off and made the prototype on the iPhone. After some initial interest at some conferences it was decided to move it to Samsung Bada and move into full production. At which point for the first time I closed my IDE and went full time to design.

Challenges all over the place and lessons to be learned. Samsung Bada platform was not finalised as we were a launch title, a first for us. It was our first phone game, and the first game with an in-house designer.

Other than core game-play design choices which needed to be made the feel was the most important thing to polish and maintain. The levels had to flow without frustration as it would break all the hard work the artists had put in to relaxing you.

I have to bow to the art team they did a really fab job on this one.

Encleverment Experiment

This was a great project to work on full of opportunities. A family quiz game it really shone in multiplayer. Sadly we didn't get the balance quite right between single player and multiplayer. Also the majority of players were doing single player which was a shame as the game really came into its own in multiplayer.

I love the mascots, my favourite was Demon Panda. Then a marketer dumped on the Punk Lampire for not being appealing, and then he became my favourite. My favourite game modes are: One Small Step, Odd One Out, and Labyrinth. I really am terrible at the memory games.

This was a project that exploded in many ways in scale and scope. I learnt a lot from this project. It was great working with Blitz who were really open communicators. It's thanks to this project I found my passion design, despite previously having done design I had always overlooked it as I was doing a jack of all trades kinda thing.

Blitz Games Reference

Their flexibility in responding to changes and enthusiasm to suggest creative improvements made the production a pleasure to work on.

Mere Mortals maintained the highest quality of work throughout and ensured we were kept informed at all stages of production...

Andrew Oliver
MD, Blitz Games

World Sports Party

I only lightly touched this project as there was a large overlap with Encleverment. My handiwork is most evident in the Skeet Shooting Game.

A fun little collection of sports mini-games. I highly recommend Dodge-ball, Alice did a fab job of polishing that to a fine sheen. It's fun and looks gorgeous. This was biggest project Mere-Mortals has yet undertaken.

Pocket Pack: Boardgames

Neil's baby, he did all the heavy lifting on this project. Though I was brought in for several games logic and AI. Writing an A* that doesn't chomp memory is quite a challenge and was very interesting.

Aaah the harsh salt of reality, this game was my first introduction to circumstances beyond your control. This game started life as a DS game with a publisher who right near the end of the project went bust. Mere-Mortals then decided to split them up, give them some more polish and release as several DSi Ware packs.

PDC World Championship Darts 2008

So I arrive in the office on my first day, I'm shown to my desk and within a few hours I have a massive task list and I'm debugging the crunch time project. Darts was my crash course into the world of games.

It has to be said the game really captures PDC Championship. Don't believe me, turn on the TV and watch it side by side. Not only did we get an official commentator, but also mo-cap of darts players.

I worked mostly on debugging and some mini-games on this project.

Current Status

CV - Click Here

Current Employer:
Mere-Mortals
Location:
Newcastle upon Tyne, UK

Programming

Started programming in the mid 90's on C64. First programming job in 2002 as a freelancer. Entered the Games industry start of 2008.

I'm in it for the games well and truly. I like coding AI, discrete effects, game logic. Most things really, but I find standard engine work a bit dull.

Languages
  • C++ (Primary)
  • C#
  • Python
  • Java

Design

I'm extremely passionate about games design and systems.

The bulk of my design experience is from the world of hobbyist boardgames, roleplaying and social events. I find that those experiences are a deep well to draw on however. The rest of my design work has been learnt in my spare time and well on the job.