Glo is a relaxing light based puzzle game, focusing on providing a beautiful experience.
Filled with interesting challenges this is the first internal IP Mere-Mortals managed to launch.
So I took two animactics, a bag of concepts and went off and made the prototype on the iPhone. After some initial interest at some conferences it was decided to move it to Samsung Bada and move into full production. At which point for the first time I closed my IDE and went full time to design.
Challenges all over the place and lessons to be learned. Samsung Bada platform was not finalised as we were a launch title, a first for us. It was our first phone game, and the first game with an in-house designer.
Other than core game-play design choices which needed to be made the feel was the most important thing to polish and maintain. The levels had to flow without frustration as it would break all the hard work the artists had put in to relaxing you.
I have to bow to the art team they did a really fab job on this one.