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Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work. Topics
Links- Claire Blackshaw |
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We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil. Topics
Links- Claire Blackshaw |
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[Warning: Non-technical cast. Normal show style returns next week.] So we are back! I've moved into a house of Crazy. Prepare to meet. Together they make my new home the Pixel Place the place it is. - Claire Blackshaw |
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So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things. Topics
Links
- Claire Blackshaw |
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So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on. Links- Claire Blackshaw |
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We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that's not right you need a keyboard and understanding of how not to drop the reference. Crazy little people with a desire to swim in this flatlander world. Join us in the second dimension.... I'm running out of type and I'm walking into a wall of blabbering insanity. So here is what we talk about.
- Claire Blackshaw |
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Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games. On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game. Links Good Text mode demoPTK 2d API engine Take a look at our code section. Difference between Char* and Char[] is &table\[0\] same as table - Claire Blackshaw |
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So we talk memory management, pointers and the insanity caused by leaks and overflows. So come talk static plumbing with us as we dive into the heap and stack on the terrible puns. So onwards to the ramblings of insane programmer with a mic and block of cheese. Links Everything you need to know about pointers in CThe Function Pointer Tutorials GameDev.net - A Tutorial on Pointers and Arrays in C - Claire Blackshaw |
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We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us. Also as promised I've linked the Checkers game below, be sure to check out the code before the next cast. Links Checkers Game7 Zip Wiki on Genetic Programming Genetic Programming Hub 1 Genetic Programming Hub 2 Distributed Genetic Programming Framework Genetic Programming in C/C++ Nifty little Video Neat little Collection - Claire Blackshaw |
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How to structure a game and what to do with the British thing called a Q - Claire Blackshaw |
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Exams are here along with the new year. So lets get into it hang overs and all. Join me along with my pet to discuss it all. New Years parties, and birthdays. Running to Hangover exams and getting Sugar Rushes. Sleeping through them. Assignments, Projects and other clobber. Come enjoy everything to do with the insanity. - Claire Blackshaw |
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Christmass is here and so is our show. Oh well we have our Wii's, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza? Come in and Find out. Links XNA WebsiteSensor Bar Explained Wii Accelaromter Explained WiiMote Driver Normal Mapping - Claire Blackshaw |
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A bit of a meta cast, I answer some feedback and supply some corretions to previous podcasts. Also building up for the Wii Launch. Links and Extras will be put here in the next 24 hours I promise ;) - Claire Blackshaw |
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Emma and I are BACK! I'm still finding where where put Hamster so in the mean time I grabbed a pet from our class. So we were cursed, its been decided. This week we talk about Wii, PS3 and Gears of Wars launch. Some Stuff we talk about
If you had't noticed the website got a revamp ;)
We need FEEDBACK so we can tailor the cast to what's needed. Thanks in advance. - Claire Blackshaw |
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First off I'm sorry about the delays, Odeo is broken and I don't know how to fix it so this is linked from an alternate host. I'm convinced the third podcast is cursed. Well Hamster and Emma couldn't make it but I battle it through I even drag in Swedish workers.
So grave a shovel and head on down, I promise the studio will be full again next week. I hope to see many of you at 72Hour Game Dev Compo. - Claire Blackshaw |
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Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We've ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover
Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises. We need FEEDBACK so we can tailor the cast to whats needed. Thanks in advance. Here are the feeds for the cast. You can also grab them off the podcast page. - Claire Blackshaw |
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Welcome one and all to Game Programmers in Training. We have done it ladies and gentlemen. The site is up and the podcast feed works. Can you believe it. I know I didn't quite make my midnight launch window but hey nobodies perfect. So anyway its there. This being I first podcast is a bit of an introduction.
I hope you enjoy it. On a technical note this is our first cast so I apoligise in advance for any audio glitches. I spent the better part of 3 days tweaking audio and getting used to the tools. I'm pretty confident with my new knowledge both with recording and editing I will cut that down to a under 2 hours. I'm doing everything I can that doesn't eat away at my moth ridden pockets.
We need FEEDBACK so we can tailor the cast to whats needed. Thanks in advance. Here are the feeds for the cast. You can also grab them off the podcast page. - Claire Blackshaw |