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Game PIT #17: Two Point Oh

Welcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work.

Topics

  • Welcome Back
  • Big Thank You
  • PTK
  • University Catch Up

Links

- Claire Blackshaw

Game PIT #16: I am your Super Class

We talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil.

Topics

  • Weekend of Code
  • Base Structure
  • Inheritance
  • Static, Dynamic and Reinterpret casting

Links

- Claire Blackshaw

Game PIT #15: Into the Pixel Pit

[Warning: Non-technical cast. Normal show style returns next week.]

So we are back!

I've moved into a house of Crazy. Prepare to meet.
Jason: Web Head
Neil: Audiophile and Angry Guy
Dash: The Dutchman
Dan: The Last One

Together they make my new home the Pixel Place the place it is.

- Claire Blackshaw

Game PIT #14: Rank and File

So I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things.

Topics

  • Our big first year maths assignment
  • A quick talk about Headers and Objects
  • Creating STL compliant Objects
  • Using STL to manage data
  • Event Handlers and Message Queues

Links

- Claire Blackshaw

Game PIT #13: Sky is Falling Down!

So lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on.

Links

- Claire Blackshaw

Game PIT #12 : Move and Shake, shake

We talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that's not right you need a keyboard and understanding of how not to drop the reference.

Crazy little people with a desire to swim in this flatlander world. Join us in the second dimension.... I'm running out of type and I'm walking into a wall of blabbering insanity. So here is what we talk about.

  • Image Collections
  • Sprite Collections
  • Delta Timer

- Claire Blackshaw

Game PIT #11 : 2D Games

Come and let us tackle the pretty and fun world of 2D games. The best and funnest way for quick and small games.

On the plate this week we have an errata to last weeks cast, some announcements, the history of 2d games and the basic setup of 2d game.

Links Good Text mode demo
PTK 2d API engine
Take a look at our code section.
Difference between Char* and Char[]
is &table\[0\] same as table

- Claire Blackshaw

Game PIT #10 : Stop Pointing at Me

So we talk memory management, pointers and the insanity caused by leaks and overflows.

So come talk static plumbing with us as we dive into the heap and stack on the terrible puns.

So onwards to the ramblings of insane programmer with a mic and block of cheese.

Links Everything you need to know about pointers in C
The Function Pointer Tutorials
GameDev.net - A Tutorial on Pointers and Arrays in C

- Claire Blackshaw

Game PIT #9 : Genetics

We talk about whether or not games make you think and what we can do to make smarter games. So using Genetic programming a few drinks and a love of games come in and join us.

Also as promised I've linked the Checkers game below, be sure to check out the code before the next cast.

Links Checkers Game
7 Zip
Wiki on Genetic Programming
Genetic Programming Hub 1
Genetic Programming Hub 2
Distributed Genetic Programming Framework
Genetic Programming in C/C++
Nifty little Video
Neat little Collection

- Claire Blackshaw

Game PIT #8 : Alternate Reality

How to structure a game and what to do with the British thing called a Q

- Claire Blackshaw

Game PIT #7 : Exam Me, Exam You

Exams are here along with the new year. So lets get into it hang overs and all. Join me along with my pet to discuss it all.

New Years parties, and birthdays.

Running to Hangover exams and getting Sugar Rushes.

Sleeping through them.

Assignments, Projects and other clobber.

Come enjoy everything to do with the insanity.

- Claire Blackshaw

Game PIT #6 : Merry Xmass for all given values of X

Christmass is here and so is our show. Oh well we have our Wii's, XNA launched, played Gears of War and University has closed down for the winter break. How do we feel about normal maps and Pizza?

Come in and Find out.

Links XNA Website
Sensor Bar Explained
Wii Accelaromter Explained
WiiMote Driver
Normal Mapping

- Claire Blackshaw

Game PIT #5 : Feeding the Masses

A bit of a meta cast, I answer some feedback and supply some corretions to previous podcasts. Also building up for the Wii Launch.

Links and Extras will be put here in the next 24 hours I promise ;)

- Claire Blackshaw

Game PIT #4 : Pick and Choose

Emma and I are BACK! I'm still finding where where put Hamster so in the mean time I grabbed a pet from our class. So we were cursed, its been decided. This week we talk about Wii, PS3 and Gears of Wars launch.

Some Stuff we talk about

If you had't noticed the website got a revamp ;)

We need FEEDBACK so we can tailor the cast to what's needed. Thanks in advance.

- Claire Blackshaw

Game PIT #3 : Undead Legions of DOOOOOM!

First off I'm sorry about the delays, Odeo is broken and I don't know how to fix it so this is linked from an alternate host. I'm convinced the third podcast is cursed.

Well Hamster and Emma couldn't make it but I battle it through I even drag in Swedish workers.
I Cover:

  • Game dev contests.
  • Why you should do them.
  • What you should do.
  • How to survive the insanity.

So grave a shovel and head on down, I promise the studio will be full again next week. I hope to see many of you at 72Hour Game Dev Compo.

- Claire Blackshaw

Game PIT #2 : Give a Penny, Take a Penny

Happy Halloween! Come join us as we discuss Language, Ghost Dry Cleaning, and of course baby stacking. We've ditched the background music and thrown in a new bunch of audio treats. So strap down your favourite aquatic mammal, grab a match and get ready for it. We cover

  • What the heck is this C++ thing?
  • Should ghosts change their clothes?
  • Does a player have rights?
  • How does our first programming assignment measure up?

Hope it satisfies your hunger. On a side note I have ditched the background music and shuffled things around. Also the site has updated. Checkout the code page for tutorial links and other little surprises.

We need FEEDBACK so we can tailor the cast to whats needed. Thanks in advance.

Here are the feeds for the cast. You can also grab them off the podcast page.

- Claire Blackshaw

Game PIT #1 : Bring in the Fools

Welcome one and all to Game Programmers in Training. We have done it ladies and gentlemen. The site is up and the podcast feed works. Can you believe it. I know I didn't quite make my midnight launch window but hey nobodies perfect. So anyway its there. This being I first podcast is a bit of an introduction.
We cover

  • Who are we and what are we doing here?
  • What does our Games degree entail?
  • What your first game should be?

I hope you enjoy it. On a technical note this is our first cast so I apoligise in advance for any audio glitches. I spent the better part of 3 days tweaking audio and getting used to the tools. I'm pretty confident with my new knowledge both with recording and editing I will cut that down to a under 2 hours. I'm doing everything I can that doesn't eat away at my moth ridden pockets.

We need FEEDBACK so we can tailor the cast to whats needed. Thanks in advance.

Here are the feeds for the cast. You can also grab them off the podcast page.

- Claire Blackshaw