I pull in Nick Lewis and Neil Richardson again to discuss some technical art talks from Develop. The main talks we focus on are Jolyon Webb from Blitz games RnD talk, and a talk about the EyePet from James Answer.
I pull in Nick Lewis and Neil Richardson to discuss balancing art and code needs. We talk about how to get the best out of both. How programmers and artists can get the most out of each other. Communication between teams, and how to manage it.
We also divert onto terminology, UV scrolling, cell shading, palletisation, and Futurama.
So I have some paper examples composed. They serve to demonstrate, but I feel are rather lacking. I don't think the true nature and power of the system will be exposed until I plug it into a living system or game. Questions? Thoughts?
There is no magic, silver bullet, secret recipe or hidden formula. These words have been spoken many times by more successful, intelligent and thoughtful people than me. Yet people still seem unable to listen. Quality is the primary thing. It can be called passion, drive, craftsmanship or love but the result is the same.
So into the hot box I grab Tony Carter and DT to talk about our new release, AquAttack.
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