Game Podcast & Competitions Narrative & Storytelling Profession & Career Programming Projects
Game Podcast & Competitions Narrative & Storytelling Profession & Career Programming Projects

Ludum Dare

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_vfuGNw18lk0/SAfJrKqYkBI/AAAAAAAAAI0/a_zJhAtlGSs/s1600-h/fail.png"img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_vfuGNw18lk0/SAfJrKqYkBI/AAAAAAAAAI0/a_zJhAtlGSs/s400/fail.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5190338839001468946" //abr /pSo another weekend and more pain! :D/pbr /br /pI threw this together from some of my old art/p

Posted on 17 April 2008 | 10:05 pm

Weekend of Code

pLess than 24 hours left to./pbr /br /pSubmit before noon on Monday./pbr /br /h1submission closed/h1br /br /pBest of Luck/p

Posted on 7 April 2008 | 7:34 am

Swing Car Alpha Release

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_vfuGNw18lk0/R_nMpfSJGlI/AAAAAAAAAIU/yd5c4UTrl_Q/s1600-h/cattv.png"img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_vfuGNw18lk0/R_nMpfSJGlI/AAAAAAAAAIU/yd5c4UTrl_Q/s400/cattv.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5186401459038132818" //abr /br /h2Weekend of Code/h2br /pAll aboard the fail-train. We got a few submissions but it seems the cholate confusion meant this WOC failed. I got a few entries from the regulars but the final years were too busy, fair enough. The second years on the whole display no motivation to make games, expected. The first years however have no excuse!!/pbr /br /pWell here is my little project, I'm currently converting it to GameCube cause I liked the little game so much I'm making it my semester project for the cube./pbr /h3a href="http://fp-games.googlecode.com/files/SwingCarTest009.7z"Version 0.9/a/h3br /br /h2 In Other News: SUCCESS!! /h2br /pYes folks after all the hard work I finally work in the games industry. I've got a job at a href="http://games.mere-mortals.com/"Mere Mortals/a. I was in a wonderful position where three companies were intrested and I got a choice. Overall I'm on the top of the moon./pbr /pIts all very scary but I'll try as soon as possible to get another podcast up as soon as possible but understandably I'm really busy./pbr /pSo I will see you all and you will see that HARD WORK PAYS OFF! I'm finally after years and years, during my third degree and after all the work I have broken in./pbr /br /pNow just to prove myself.... no I dont wake up daily terrified..... what I dont....... I will succeed..... no really........ shit I'm late for work!/p

Posted on 7 April 2008 | 7:32 am

Weekend of Code #3: A to Z with a Twist

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_vfuGNw18lk0/R-JHz_SJGfI/AAAAAAAAAHk/mm8_yp8x-1c/s1600-h/test.png"img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_vfuGNw18lk0/R-JHz_SJGfI/AAAAAAAAAHk/mm8_yp8x-1c/s400/test.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5179781479915919858" //abr /br /h2Theme/h2br /pbA to Z with a Twist/b is an exploration into racing games and freerunnnig games where we are trying to get from A to Z but we add something to make it interesting. bBE CREATIVE AS POSSIBLE/b as the whole idea of this weekend is to take risks and explore. Focus on the twist not the racing. Make it as fun as possible./pbr /br /h2Rules/h2br /ulbr / liGraphics, Physics and Sound Libraries are allowed: Examples PTK, SDL, Box2d, Chipmunk, OpenAL ect.../libr / liNo games libraries are allowed. If in doubt as me./libr / liAll code must be written from scratch in the weekend, no copy and paste or code reuse./libr / liAll content must be made during the weekend: photos and scans are allowed./libr / li The final code and all things required to run the game must be uploaded to the website prior to Monday Noon (GMT). Uploader will be on site from Sunday Noon.br //ulbr /br /h2Examples/h2br /ulbr / liAssassins Creed: Free running with killing./libr / liStuntman Ignition: Brilliant Stunt along course./libr / liDestruction Derby: Destroy other cars./libr / liMario Kart: Weapons./libr / liChase Hollywood Stunt Driver: South African Hollywood Game/libr //ulbr /br /h2Anything Else/h2br /pHave fun, grab some sleep. You can contact me using the feedback form on the site or I'll be hanging around in an irc channel. #ludumdare on Afternet./p

Posted on 20 March 2008 | 11:47 am

Weekend of Code

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_vfuGNw18lk0/R9lJHjp29oI/AAAAAAAAAHc/kFROwCQZgDY/s1600-h/woc.png"img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_vfuGNw18lk0/R9lJHjp29oI/AAAAAAAAAHc/kFROwCQZgDY/s400/woc.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5177249640817817218" //abr /pThe next weekend of code is on Easter weekend. Not planned but I kinda forget when Easter was back in January. Which was when the date was set./pbr /pWe are currently asking a game company to supply us with the theme and some feedback. More info as it becomes available./pbr /pI will be putting up a new podcast this weekend on 68k ASM as promised along with the update for the first years as promised./pbr /pIts all been moving along at a rapid pace with interviews and applications ect... I'll keep you on the ball./p

Posted on 13 March 2008 | 3:36 pm

Dungeon Delve

pSo my work load is nicley split at the moment between three projects./pbr /ulbr /libGamecube Project/b: Basically we need to make a game for the gamecube that demonstrates its functionality and shows we know how to use it. Still developing the engine at the moment no game stuff started./libr /libMobile Wii/b: Python on Symbian S60 on Nokia N95. Using the built in accelaromters to make a little game. Think of it as turning your phone into a Wiimote./libr /libDungeon Delve (Working Title)/b: Conversion of board game to Xbox 360 using XNA. Aims to be fully network playable amoung other things. Current state is rushing for a playable version./libr //ulbr /pbr /Well I've been working really hard on Dungeon Delve but I'm learning XNA and C# as I go along. The main thing to make first was the editor. Its not complete at the moment. br //pbr /pbr / Its missing only two things really: full triggers, and named monsters. Its not the easist tool but it works so time to move on. Below are some screen shots.br //pbr /a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_vfuGNw18lk0/R8tUMYBdaAI/AAAAAAAAAGs/UGHdxLCNnwU/s1600-h/Progress-0301b.png"img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_vfuGNw18lk0/R8tUMYBdaAI/AAAAAAAAAGs/UGHdxLCNnwU/s400/Progress-0301b.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5173321168548882434" //abr /a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_vfuGNw18lk0/R8tUVIBdaBI/AAAAAAAAAG0/OatvkBeLRpw/s1600-h/Progress-0301c.png"img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_vfuGNw18lk0/R8tUVIBdaBI/AAAAAAAAAG0/OatvkBeLRpw/s400/Progress-0301c.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5173321318872737810" //abr /a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_vfuGNw18lk0/R8tUWoBdaCI/AAAAAAAAAG8/aONIxX5cXVA/s1600-h/Progress-0301d.png"img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_vfuGNw18lk0/R8tUWoBdaCI/AAAAAAAAAG8/aONIxX5cXVA/s400/Progress-0301d.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5173321344642541602" //abr /a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_vfuGNw18lk0/R8tT5oBdZ_I/AAAAAAAAAGk/Gc3X8kpxhXU/s1600-h/Progress-0301a.png"img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_vfuGNw18lk0/R8tT5oBdZ_I/AAAAAAAAAGk/Gc3X8kpxhXU/s400/Progress-0301a.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5173320846426335218" //a

Posted on 3 March 2008 | 1:29 am

Game PIT #17: Two Point Oh

img src="http://images.odeo.com/9/8/3/image.png" width="255" height="255" style="float:left; padding:5px" /br /pWelcome back folks. The new site is launched. We outline some PTK stuff that I showed the first years. We play a bit of catch up and talk about University work./pbr /h3Topics/h3br /ulbr /liWelcome Back/libr /liBig Thank You/libr /liPTK/libr /liUniversity Catch Up/libr //ulbr /h3Links/h3br /ulbr /lia href="http://www.flammablepenguins.com/codeRef.php"Code Refrence/a/libr /lia href="http://fp-games.googlecode.com/files/PTKIntro.7z"Libaries, Source and Presentation/a/libr /lia href="http://www.phelios.com/ptk/"PTK 2D Game Engine for Mac os X and Win32/a/libr //ulbr /p - Claire Blackshaw/p

Posted on 1 March 2008 | 2:51 am

PTK an Introduction

pbr / Hi everyone.br /br / I presented a lecture to the first years on PTK my favourite lightweight 2D engine.br / Full details can be found in a href="http://www.flammablepenguins.com/codeRef.php"Code - Reference section /aalong with downloads.br //pbr /pbr / I'll be posting the podcast to go with the slides on Friday night hopefully.br //pbr /pbr / In other news the Dungeon Delve and Gamecube engine are sucking up all my time.br / The aim is to get Dungeon Delve to a playable and presentable state by Tuesday night because there is a big meet and greet event with the industry on Wednesday afternoon.br //pbr /pbr / As always a href="http://www.flammablepenguins.com/gameFeed.php"feedback /ais loved and appreciated. Also use the feedback page if you have any questions.br / Cheers and take care folks.br //p

Posted on 28 February 2008 | 7:43 pm

Launching 2.0

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_vfuGNw18lk0/R74ubZtMyHI/AAAAAAAAAGc/oawZRkbp-AI/s1600-h/fp.png"img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_vfuGNw18lk0/R74ubZtMyHI/AAAAAAAAAGc/oawZRkbp-AI/s400/fp.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5169620470559721586" //abr /pSo its here the website's fresh coat of paint. Bear with me over the next few days as the goal is to have the site fully alive and kicking by the 1st March./pbr /pI can promise a podcast episode this week however and more intresting things to come. I'll be keeping you all posted./p

Posted on 22 February 2008 | 2:07 am

Code Weekend: One Button Joystick

pThe weekend is done and the coffee is finished./pbr /h3a href="http://www.megaupload.com/?d=G8LXSCD0"Download Entries/a/h3br /br /br /pPlease leave and Read the feedback. I'm sure all the entrants will appreciate it./pbr /h3a href="http://www.blogger.com/comment.g?blogID=1456224662698009702postID=3529899080792417751"Comments/a/h3

Posted on 3 December 2007 | 7:15 pm

Weekend of Code

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_vfuGNw18lk0/R1BUMOQN-DI/AAAAAAAAACk/ppj-uLBMlxw/s1600-R/codeweek2.png"img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_vfuGNw18lk0/R1BUMOQN-DI/AAAAAAAAACk/jk2R7OpZ6pI/s400/codeweek2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5138699743791020082" //abr /br /pSo get ready for a great weekend of code. The code weekend page will be uploaded at 1800 on Friday. So we don't expect a huge weekend but we are all ready go go./pbr /br /pA huge thanks to all the people that are helping set it up. Huge thanks to Mark Sample, Lead Designer at Eutechnyx. Thanks to him, Chris, and code-works we are trying to make this weekend more relevant for young game programmers and get the most out of it./pbr /br /pSo drop by on Friday and come join us for a great weekend of code./p

Posted on 30 November 2007 | 6:19 pm

Weekend of Code

h1Theme/h1br /h2br /One-Button Joystick br/br /Friendly to all Ages br/br /Collection Elementbr //h2br /br /h3Details/h3br /pYour game input can only be a directional input and an action button.br/br /Up to 8 directions, keyboard or joystick allowed only one action button.br/br /There must be an element of collection or pick-up./pbr /br /h3a href="http://www.flammablepenguins.com/code_week.php"More Details/a/h3br /br /pNow go get coding you little code monkeys. You can find me on irc.afternet.org in #ludumdare ./p

Posted on 30 November 2007 | 6:11 pm

Another Weekend is Here

pThe next weekend of Code is here./pbr /spanFirst Weekend of December/spanbr /pI've been talking to the guys who run our course at Northumbria and a few hopeful third parties about getting more out of these weekends.pbr /pSo I cannot promise anything yet but its open to all, but focused at games students. I'm hoping as I said to get some companies involved but we will see what happens./pbr /br /pbWhat I can promise/b: Thee weekend will happen. It will only take a weekend and will involve making a game in a weekend./pbr /br /pEverything else is uncertain. Give us your a href="http://www.flammablepenguins.com/feedback.html"feedback/a./p

Posted on 11 November 2007 | 10:38 am

Game Pit #16: I am your SUPER CLASS

img src="http://images.odeo.com/2/1/5/image.png" width="255" height="255" style="float:left; padding:5px" /br /pWe talk about the weekend of code. We talk about essential game design and inheritance. So come and join me and Neil./pbr /h3Topics/h3br /ulbr /liWeekend of Code/libr /liBase Structure/libr /liInheritance/libr /liStatic, Dynamic and Reinterpret casting/libr //ulbr /h3Links/h3br /ulbr /lia href="http://www.cplusplus.com/doc/tutorial/inheritance.html"Inheritance at CPlusPlus/a/libr /lia href="http://www.gamearchitect.net/Articles/GameObjects1.html"Game Object Structure: Inheritance vs. Aggregation/a/libr /lia href="http://fp-games.googlecode.com/files/Comp.7z"Weekend of Code Entries/a/libr //ulbr /p - Claire Blackshaw/p

Posted on 9 October 2007 | 7:37 pm

Code Weekend: Magnets / Gravity

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_vfuGNw18lk0/Rwl9HVaahII/AAAAAAAAACU/g0NLWCOD4pY/s1600-h/sky.jpg"img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_vfuGNw18lk0/Rwl9HVaahII/AAAAAAAAACU/g0NLWCOD4pY/s320/sky.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5118760016443769986" //abr /pThe Handins are well in./pbr /pbr /Thanks to everyone who entered.br /I cannot say how great it is you took the time to code together a game in no time at all.br /Your efforts rock as do you all br / Clairebr //pbr /pThe voting begins tomorrow./pbr /pbr /a href="http://fp-games.googlecode.com/files/Comp.7z"Download/a entries here. More polished version will be up on the site one the contest is done.br /Where possible they have been made more compliant but we had a mix of win32, sdl(win/linux), and ruby.br //pbr /br /ulbr /liMagnescape: A Shoot-em-Up with Magnet Balls by Neil/libr /liGraviTux: OS wars with Magnets by Alice/libr /liLander: Lander Remake by Jase/libr /liMaggilz: Swarm Magnet Racer by Claire/libr //ulbr /br /h3Podcast/h3br /pWill be thrown up tomorrow with the voting page./p

Posted on 8 October 2007 | 12:44 am

Magnets / Gravity

pThe theme is announced as Magnets / Gravity./pbr /pFor more details please a href="http://www.flammablepenguins.com/code_week.php" click here /a./p

Posted on 5 October 2007 | 5:16 pm

Weekend of Code

pSo this weekend we are having a weekend of code. Basically the competition is simple. bYou have a weekend to make a game/b./pbr /pThe a href="http://www.flammablepenguins.com/code_week.php"Rules and Hints/a can be found a href="http://www.flammablepenguins.com/code_week.php"here/a./pbr /h3Final Themes/h3br /pThis is the final list of themes for this weekend. The official theme will be announced at 1800 on Friday (UK time). So without further delaying they are./pbr /ulbr /libBraaaaains!/b: Anything brains related/libr /libMagnets / Gravity/b: Attraction and Repulsion/libr /libGenerated Content/b: No loading of graphics sound or levels. All generated on the fly./libr /libSquirrels/b: The furry little devils/libr /libRicochet/b: Use of rebounds as core element/libr /libTransform/b: Transforming or Shape-shifting/libr /libConstruction/b: Building (please avoid Tetris)/libr //ul

Posted on 1 October 2007 | 10:06 pm

Game Pit #15: Into the Pixel Pit

img src="http://images.odeo.com/7/6/3/image.png" width="255" height="255" style="float:left; padding:5px" /br /pbr /a href="http://www.flammablepenguins.com/GamePIT.xml"RSS/abr /a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=203449546"iTunes Link/abr /a href="http://odeo.com/show/16875543/1198274/download/IntoThePixelPit.mp3"MP3/abr //pbr /br /pb[Warning: Non-technical cast. Normal show style returns next week.]/b/pbr /pSo we are back!/pbr /pI've moved into a house of Crazy. Prepare to meet.br/br /Jason: Web Headbr/br /Neil: Audiophile and Angry Guybr/br /Dash: The Dutchmanbr/br /Dan: The Last One/pbr /pTogether they make my new home the Pixel Place the place it is./pbr /br /h3 Weekend of Code /h3br /pbMore on Monday/b but this coming weekend we are having a weekend of Code for the Games course students but outsiders are welcome. Its a simple theme game, no game makers comp. You have from 18:00 on Friday till 24:00 on Sunday to make a game from scratch./p

Posted on 29 September 2007 | 6:16 pm

Froogles and Past Post

a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.devmag.org.za/"img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_vfuGNw18lk0/Rmp7AncA3uI/AAAAAAAAABo/IOJxymPnne0/s200/Issue13_cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5074003180702981858" //abr /br /h3South African Comp/h3br /pSo there is this great a href="http://forums.tidemedia.co.za/viewtopic.php?f=15t=2212"competition/a being run by some guys in South Africa which brings me out of the overtime coma. They are running a competition for an educational game which is sadly only open to South African citizens. *Rushes to dig out passport* Wooopeee! So I'm going to be taking part in that./pbr /pNot only did this bring me out of the overtime coma but it also allowed me to see some GREAT stuff ahppening on the ZA scence. Checkout this a href="http://www.devmag.org.za/"mag/a they are making its a great project./pbr /h3Feedback Page and Podcast/h3br /pAnyway I was updating the sight and found that the feedback page was broken when I added an anti-spam snippet, and no one could tell me the page was broken because well the feedback page was broken./pbr /pThe podcast is on a slight pause till I get some feedback from the last episodes (yes it does matter) and I'm desperately trying to find a reliable co-host. So here it is folks. The requirements are simple. You must be a student or someone actively working to break into the industry. You must be reliable and that is it./p

Posted on 9 June 2007 | 10:08 am

Crazy Weekend

pHi guys and girls, I'm crunching through my maths assignment and what not. I had a few spare hours today but I threw them at an incomplete entry into LD48. I know I know priorities./pbr /pGo check out the contest though a href="http://48hr.thewavelength.net" over at wavelength. /a/p

Posted on 29 April 2007 | 7:06 pm

Ludum Dare: Come one come all

pCome join us for another great 48hr game comp. Ludum Dare! This weekend we join the insanity known as game development in the truest spirit of creativity and basement coding./pbr /h2a href="http://48hr.thewavelength.net/"Ludum Dare/a/h2

Posted on 24 April 2007 | 7:18 pm

Game PIT #14: Rank and File

img src="http://images.odeo.com/3/0/7/image.png" width="255" height="255" style="float:left; padding:5px" /br /pbr /a href="http://www.flammablepenguins.com/GamePIT.xml"RSS/abr /a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=203449546"iTunes Link/abr /a href="http://odeo.com/show/11212053/1198274/download/RankAndFile.mp3"MP3/abr //pbr /br /pSo I promised to continue the game framework discussion would continue. This week we dive a bit deeper into organising things./pbr /h3Topics/h3br /ulbr /liOur big first year maths assignment/libr /liA quick talk about Headers and Objects /libr /liCreating STL compliant Objects/libr /liUsing STL to manage data/libr /liEvent Handlers and Message Queues/libr //ulbr /h3Links/h3br /ulbr /lia href="http://academic1.bellevue.edu/cpphome/stl/STL_newbie.html"Mumit's STL Newbie guide/a/libr /lia href="http://fp-games.googlecode.com/files/Helper14.7z"Source for this Show/a/libr /lia href="http://www.datastructures.info/"Data Structures/a/libr /lia href="http://www.phelios.com/ptk/"PTK 2D Game Engine for Mac os X and Win32/a/libr /lia href="http://www.cplusplus.com/reference/stl/"STL Containers/a/libr //ulbr /br /p - Claire Blackshaw/p

Posted on 22 April 2007 | 9:35 pm

Game PIT #13: Sky is Falling Down!

img src="http://images.odeo.com/0/4/3/image.png" width="255" height="255" style="float:left; padding:5px" /br /pbr /a href="http://www.flammablepenguins.com/GamePIT.xml"RSS/abr /a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=203449546"iTunes Link/abr /a href="http://odeo.com/show/11163643/4/download/SkyIsFallingDown.mp3"MP3/abr //pbr /br /pSo lets get started on a little project. We shall from scratch create a PTK game framework which we shall be expanding on./pbr /pI'm not throwing you guys in the deep end yet but I hope to ramp up to speed soon./pbr /br /h3Links/h3br /ulbr /lia href="http://fp-games.googlecode.com/files/Helper13.7z"Helper Files/a/libr /lia href="http://www.phelios.com/ptk/" PTK Libary /a/libr /lia href="http://www.phelios.com/forum/forumdisplay.php?fid=4"PTK Forum /a/libr /lia href="http://academic1.bellevue.edu/cpphome/stl/STL_newbie.html" STL Guide for next week/a/libr //ulbr /br /p - Claire Blackshaw/p

Posted on 17 April 2007 | 6:40 am

On the couch

pSorry everyone but I'm really sick at the moment. Have been for a while and I'm trying to kick it. Thanks for all the feedback on he last show. For those of you who mentioned STL in response to last weeks show (quite a few seemed to have picked up on it) well I will be using the next show to talk a bit about STL and introducing it into our conversation about 2d games./pbr /br /pI will get back to work as soon as I can I promise. /p

Posted on 18 March 2007 | 8:56 pm

Game PIT #12: Move and shake, shake

img src="http://images.odeo.com/9/2/0/image.png" width="255" height="255" style="float:left; padding:5px" /br /br /pbr /a href="http://www.flammablepenguins.com/GamePIT.xml"RSS/abr /a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=203449546"iTunes Link/abr /a href="http://odeo.com/show/9988773/1198274/download/MoveAndShakeShake.mp3"MP3/abr //pbr /pWe talk about the how to shake and move the pixels. What your going to need is a timer with a marker pen, a needle with a thread, A sprite sheet with a palette, a collection of blank pages. No that's not right you need a keyboard and understanding of how not to drop the reference./pbr /pCrazy little people with a desire to swim in this flatlander world. Join us in the second dimension.... I'm running out of type and I'm walking into a wall of blabbering insanity. So here is what we talk about./pbr /ulbr /li Image Collections /libr /li Sprite Collections /libr /li Delta Timer /libr //ulbr /br /p - Claire Blackshaw/p

Posted on 11 March 2007 | 8:37 pm